Showing posts with label learning technology. Show all posts
Showing posts with label learning technology. Show all posts
PRESS RELEASE: Universities get $7 million for history-education clearinghouse
Stanford University's School of Education and George Mason University have been awarded $7 million by the U.S. Department of Education to establish a virtual "Federal Clearinghouse for History Education" to help teachers become more effective educators and teach K-12 students why history is relevant to their daily lives... more»
ONLINE DEBATE: The Economist Oxford-Style Debate on Effectiveness of Technology in Education
Proposition: The continuing introduction of new technologies and new media adds little to the quality of most education. debate»
Over the last several decades, large investments have been made to equip primary and secondary schools with computers and teacher training. Now it is time to examine whether there has been a sufficient return on this investment. Does technology really offer substantive advantages to students? Does technology accelerate or impede real progress in education? Similarly, does technology serve as a teaching crutch or does it offer the ability to promote sustainable change in the world?s classrooms? And if so, is the technology deployed today being used to best possible advantage? What conditions need to exist in schools for technology to have an impact?
REPORT: Catalyzing the Development and Innovative Use of Open Educational Resources
Here's a proposal about Open Educational Resources from the Center for Open and Sustainable Learning (COSL) at Utah State University. Their mission is to facilitate the provision of high quality learning opportunities. We accomplish our mission by promoting open education and by building tools to catalyze the creation, sharing, and reuse of open educational resources... more»
EDUCATIONAL OBJECTS: Interactive Physics Simulations
From the Physics Education Technology Team, here are a range of educational simulations focused on the learning of physics. more»
ORGANIZATION: Encore - an Educational Network and Community for Open Resource Exchange
Using an open-source Encore's goal is to support researchers as they exchange open source or open content materials, including relevant support documentation, constraints to implementation, and contact info... more»
ENCORE is implemented in an enhanced wiki format, allowing for easy maintenance of small thematic spaces and collaborations. Researchers may find great materials here, and get support from colleagues to embed or intermingle those materials effectively and appropriately. Instructors or students in learning sciences courses may find and contribute reviews of papers, technologies, or other resources. Small groups can form "Collaborations" to support their efforts to exchange materials or develop new ones.
PERSPECTIVE: The Real OLPC Debate: Laptop Project vs. Education Project
The One Laptop Per Child effort is controversial because it is such a bold proposition. It is seemingly fueled by a universalistic epistemology coupled with a significant dose of techno-determinism. Will the empirical studies follow? more»
RESOURCE: Videos of ICLS 2006 Presentations and Keynotes
The organizers of the International Conference of the Learning Sciences (ICLS) in 2006 did a really nice job capturing a bunch of research sessions and keynotes which are now available online... more»
CONFERENCE: Computer-Supported Collaborative Learning (CSCL) 2007 - Mice, Minds & Society
The International Society of the Learning Sciences sponsors two conferences and two journals. One pairing looks at issues at the intersection of technology and collaborative learning. The corresponding conference (CSCL) is at Rutgers this July. more»
The [conference] theme denotes the relationship between the technological interface (of mice) that supports individual or group cognition (of minds). It also reflects the larger societal context in which collaborative activity is valued, promoted, and encouraged (of society). Collaborative activity that is supported by computing resources can achieve its potential to foster creative problem solving, build and extend community, and amplify the resources available to individuals or groups.
ARTICLE: Report identifies ed-tech trends to watch
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