Showing posts with label virtual worlds. Show all posts
Showing posts with label virtual worlds. Show all posts

RESOURCE: Educator orientation island unveiled in Second Life

A new destination in Second Life designed to help quickly orient teachers to the immersive enterprise... more» more» more»

ARTICLE: The Scientific Research Potential of Virtual Worlds

Online virtual worlds have great potential as sites for research in the social, behavioral, and economic sciences, as well as in human-centered computer science... more»

PROJECT: Our next teachers: avatar experts

It was only a matter of time. Researchers have been funded to develop a networking system which will create virtual representations of real people to improve our knowledge. They will use artificial intelligence and natural language processing software to enable us to interact with these avatars. It sounds like they may be using ethnographic field techniques to capture the expertise of the "teacher subject" before they build the system... more»

ARTICLE: Report identifies ed-tech trends to watch

User-created content, social networking, mobile phones, virtual worlds, new scholarship and emerging forms of publication, and massively multiplayer educational gaming... more» critique»

RESOURCE: Second Life comes to (some) mobile phones

Likely goes into the "just because you (barely) can category"... more»

ARTICLE: Distance Learning Moves Into 'Second Life' Virtual Classroom

Using Second Life as a context for distance learning in computer science... more»

BLOG: Terra Nova

A multiauthor blog about virtual worlds and their implications. Discussing synthetic worlds, MMOs, MMORPGs, Social Worlds, MUDs, MOOs, and MUSHes... more»